Sega-16-grundaren släpper historiebok kring Sega

sonic sega think fastSega-16-grundaren Ken Horowitz arbetar med en historiebok som kretsar kring Sega och deras amerikanska falang. Först gav han en teaser via sin personliga Facebook-sida, och sedan utannonserades projektet via den officiella Facebook-sidan för Sega-16.

Boken går under arbetsnamnet Achieving the Next Level: The History of American Sega Games, och Horowitz skriver att den inte kommer att handla om Sega som företag, utan om själva spelen och fokus kommer att ligga på själva produktutvecklingsdivisionen. Vi kommer att få en guidad tur genom de första stegen som företaget tog med Master System till den stora bragdavslutningen med Dreamcast – konsolen som fick en hel drös av högkvalitativa spel även om de ekonomiska bitarna fallerade.

Horowitz har intervjuat knappt 100 personer som varit involverade i Sega of America, inklusive företagets alla chefer i VD-positionen mellan 1986 till och med 2001. Dessutom har han snackat med oberoende utvecklare, och uppemot 40 Sega-publicerade titlar har dokumenterats.

Nedan följer hela utannonseringen.

Last month, I submitted to my publisher the manuscript for a book chronicling the game development history of Sega of America. Tentatively titled: “Achieving the Next Level: The History of American Sega Games,” the book is an exhaustive retrospective of SOA as a game-maker, from its founding in 1986 and the first steps taken on the Master System to its final efforts on the Dreamcast. Nearly 100 former SOA alumni (including each of its presidents from 1986-2001) and independent game developers were interviewed, and the creation processes of almost 40 Sega-published titles are documented. Every one of SOA’s internal studios is included, many of which have never before been examined.

This book is not about the history of Sega as a company. Rather, it’s about the games themselves, a detailed history of Sega of America’s product development division – how it grew and went on to fuel much of the company’s overall success. The writing style is the same used in the articles I’ve written for Sega-16, and some of the historical articles I’ve done for the site have been greatly revised and expanded, with new people interviewed and familiar faces revisited for more detail. I’ve done everything possible to make this book as comprehensive and factual as possible, and I simply cannot wait until it’s out!

More information, such as the release date, size (it should weigh in at around 500 pages or so), availability, and price will be posted here as they’re made available to me. I just wanted to finally let the cat out of the bag and share what’s been my passion project and a dream come true with all our readers.

So, there it is! I hope this will be something that both Segaphiles and video game fans in general will enjoy reading. Most of all, I hope it will become a valuable addition to the literature on gaming history, shining light on a part of gaming that has been overlooked for far too long.


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